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| | UnrealModule (AbsolutePath currentFolder, string? throwIfNotFound=null) |
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| | UnrealSourceUnit (AbsolutePath currentFolder, string? throwIfNotFound=null) |
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override bool | FilePredicate (AbsolutePath f) |
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bool | FilePredicate (AbsolutePath f) |
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virtual string | GetNameFromFileName (string f) |
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Definition at line 6 of file UnrealModule.cs.
◆ UnrealModule()
| Nuke.Unreal.BoilerplateGenerators.UnrealModule.UnrealModule |
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AbsolutePath | currentFolder, |
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string? | throwIfNotFound = null ) |
The documentation for this class was generated from the following file:
- /home/runner/work/Nuke.Unreal/Nuke.Unreal/src/Nuke.Unreal/BoilerplateGenerators/UnrealModule.cs