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bool | FilePredicate (AbsolutePath f) |
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virtual string | GetNameFromFileName (string f) |
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Definition at line 8 of file UnrealSourceUnit.cs.
◆ UnrealSourceUnit()
| Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.UnrealSourceUnit |
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AbsolutePath | currentFolder, |
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string? | throwIfNotFound = null ) |
◆ Folder
| readonly? AbsolutePath Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.Folder |
◆ IsValid
| readonly bool Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.IsValid = false |
◆ Name
| readonly? string Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.Name |
The documentation for this class was generated from the following file:
- /home/runner/work/Nuke.Unreal/Nuke.Unreal/src/Nuke.Unreal/BoilerplateGenerators/UnrealSourceUnit.cs