Nuke.Unreal
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Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit Class Referenceabstract
Inheritance diagram for Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit:
Nuke.Unreal.BoilerplateGenerators.UnrealModule Nuke.Unreal.BoilerplateGenerators.UnrealPlugin Nuke.Unreal.BoilerplateGenerators.UnrealProject

Public Member Functions

 UnrealSourceUnit (AbsolutePath currentFolder, string? throwIfNotFound=null)
 

Public Attributes

readonly? AbsolutePath Folder
 
readonly? string Name
 
readonly bool IsValid = false
 

Protected Member Functions

bool FilePredicate (AbsolutePath f)
 
virtual string GetNameFromFileName (string f)
 

Detailed Description

Definition at line 8 of file UnrealSourceUnit.cs.

Constructor & Destructor Documentation

◆ UnrealSourceUnit()

Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.UnrealSourceUnit ( AbsolutePath currentFolder,
string? throwIfNotFound = null )

Definition at line 15 of file UnrealSourceUnit.cs.

Member Data Documentation

◆ Folder

readonly? AbsolutePath Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.Folder

Definition at line 10 of file UnrealSourceUnit.cs.

◆ IsValid

readonly bool Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.IsValid = false

Definition at line 13 of file UnrealSourceUnit.cs.

◆ Name

readonly? string Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit.Name

Definition at line 11 of file UnrealSourceUnit.cs.


The documentation for this class was generated from the following file: