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Nuke.Unreal
Build Unreal apps in Style.
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This is the complete list of members for Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit, including all inherited members.
| FilePredicate(AbsolutePath f) (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | protected |
| Folder (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| GetNameFromFileName(string f) (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | protectedvirtual |
| IsValid (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| Name (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| UnrealSourceUnit(AbsolutePath currentFolder, string? throwIfNotFound=null) (defined in Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit) | Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit |