Nuke.Unreal
Build Unreal apps in Style.
Loading...
Searching...
No Matches
Nuke.Unreal.BoilerplateGenerators.UnrealProject Class Reference
Inheritance diagram for Nuke.Unreal.BoilerplateGenerators.UnrealProject:
Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit

Public Member Functions

 UnrealProject (AbsolutePath currentFolder, string? throwIfNotFound=null)
 
 UnrealProject (UnrealBuild build)
 
- Public Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
 UnrealSourceUnit (AbsolutePath currentFolder, string? throwIfNotFound=null)
 

Protected Member Functions

override bool FilePredicate (AbsolutePath f)
 
- Protected Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
bool FilePredicate (AbsolutePath f)
 
virtual string GetNameFromFileName (string f)
 

Additional Inherited Members

- Public Attributes inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
readonly? AbsolutePath Folder
 
readonly? string Name
 
readonly bool IsValid = false
 

Detailed Description

Definition at line 6 of file UnrealProject.cs.

Constructor & Destructor Documentation

◆ UnrealProject() [1/2]

Nuke.Unreal.BoilerplateGenerators.UnrealProject.UnrealProject ( AbsolutePath currentFolder,
string? throwIfNotFound = null )

Definition at line 8 of file UnrealProject.cs.

◆ UnrealProject() [2/2]

Nuke.Unreal.BoilerplateGenerators.UnrealProject.UnrealProject ( UnrealBuild build)

Definition at line 13 of file UnrealProject.cs.


The documentation for this class was generated from the following file: