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Nuke.Unreal
Build Unreal apps in Style.
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Public Member Functions | |
| UnrealProject (AbsolutePath currentFolder, string? throwIfNotFound=null) | |
| UnrealProject (IUnrealBuild build) | |
Public Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| UnrealSourceUnit (AbsolutePath currentFolder, string? throwIfNotFound=null) | |
Protected Member Functions | |
| override bool | FilePredicate (AbsolutePath f) |
Protected Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| bool | FilePredicate (AbsolutePath f) |
| virtual string | GetNameFromFileName (string f) |
Additional Inherited Members | |
Public Attributes inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit | |
| readonly? AbsolutePath | Folder |
| readonly? string | Name |
| readonly bool | IsValid = false |
Definition at line 7 of file UnrealProject.cs.
| Nuke.Unreal.BoilerplateGenerators.UnrealProject.UnrealProject | ( | AbsolutePath | currentFolder, |
| string? | throwIfNotFound = null ) |
Definition at line 9 of file UnrealProject.cs.
| Nuke.Unreal.BoilerplateGenerators.UnrealProject.UnrealProject | ( | IUnrealBuild | build | ) |
Definition at line 14 of file UnrealProject.cs.