Nuke.Unreal
Build Unreal apps in Style.
Loading...
Searching...
No Matches
UnrealProject.cs
1
using
System;
2
using
Nuke.Common.IO;
3
4
namespace
Nuke.Unreal.BoilerplateGenerators
5
{
6
public
class
UnrealProject
:
UnrealSourceUnit
7
{
8
public
UnrealProject
(
9
AbsolutePath currentFolder,
10
string
? throwIfNotFound =
null
11
) : base(currentFolder, throwIfNotFound) {}
12
13
public
UnrealProject
(
UnrealBuild
build) : base(
14
build.
ProjectFolder
,
15
"Project folder couldn't be determined from build class"
16
) {}
17
18
protected
override
bool
FilePredicate(AbsolutePath f) => f.Name.EndsWith(
".uproject"
,
true
,
null
);
19
}
20
}
Nuke.Unreal.BoilerplateGenerators.UnrealProject
Definition
UnrealProject.cs:7
Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
Definition
UnrealSourceUnit.cs:9
Nuke.Unreal.UnrealBuild
The main build class Unreal projects using Nuke.Unreal should inherit from. This class contains all b...
Definition
UnrealBuild.Templating.cs:14
Nuke.Unreal.UnrealBuild.ProjectFolder
AbsolutePath ProjectFolder
Path to folder containing the .project file.
Definition
UnrealBuild.Project.cs:55
Nuke.Unreal.BoilerplateGenerators
Definition
ActorGenerator.cs:2
src
Nuke.Unreal
BoilerplateGenerators
UnrealProject.cs
Generated by
1.12.0