Nuke.Unreal
Build Unreal apps in Style.
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UnrealProject.cs
1
using
System;
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using
Nuke.Common;
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using
Nuke.Common.IO;
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5
namespace
Nuke.Unreal.BoilerplateGenerators
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{
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public
class
UnrealProject
:
UnrealSourceUnit
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{
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public
UnrealProject
(
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AbsolutePath currentFolder,
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string
? throwIfNotFound =
null
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) : base(currentFolder, throwIfNotFound) {}
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public
UnrealProject
(
IUnrealBuild
build) : base(
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build.
ProjectFolder
,
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"Project folder couldn't be determined from build class"
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) {}
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protected
override
bool
FilePredicate(AbsolutePath f) => f.Name.EndsWith(
".uproject"
,
true
,
null
);
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}
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}
Nuke.Unreal.BoilerplateGenerators.UnrealProject
Definition
UnrealProject.cs:8
Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
Definition
UnrealSourceUnit.cs:9
Nuke.Unreal.IUnrealBuild
Base interface for build components which require an UnrealBuild main class.
Definition
IUnrealBuild.cs:14
Nuke.Unreal.IUnrealBuild.ProjectFolder
AbsolutePath ProjectFolder
Path to folder containing the .project file.
Definition
IUnrealBuild.cs:147
Nuke.Unreal.BoilerplateGenerators
Definition
ActorGenerator.cs:2
src
Nuke.Unreal
BoilerplateGenerators
UnrealProject.cs
Generated by
1.12.0