Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.BoilerplateGenerators.UnrealPlugin Class Reference
Inheritance diagram for Nuke.Unreal.BoilerplateGenerators.UnrealPlugin:
Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit

Public Member Functions

 UnrealPlugin (AbsolutePath currentFolder, string? throwIfNotFound=null)
 
- Public Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
 UnrealSourceUnit (AbsolutePath currentFolder, string? throwIfNotFound=null)
 

Protected Member Functions

override bool FilePredicate (AbsolutePath f)
 
- Protected Member Functions inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
bool FilePredicate (AbsolutePath f)
 
virtual string GetNameFromFileName (string f)
 

Additional Inherited Members

- Public Attributes inherited from Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
readonly? AbsolutePath Folder
 
readonly? string Name
 
readonly bool IsValid = false
 

Detailed Description

Definition at line 6 of file UnrealPlugin.cs.

Constructor & Destructor Documentation

◆ UnrealPlugin()

Nuke.Unreal.BoilerplateGenerators.UnrealPlugin.UnrealPlugin ( AbsolutePath currentFolder,
string? throwIfNotFound = null )

Definition at line 8 of file UnrealPlugin.cs.


The documentation for this class was generated from the following file: