Nuke.Unreal
Build Unreal apps in Style.
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UnrealPlugin.cs
1
using
System;
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using
Nuke.Common.IO;
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4
namespace
Nuke.Unreal.BoilerplateGenerators
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{
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public
class
UnrealPlugin
:
UnrealSourceUnit
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{
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public
UnrealPlugin
(AbsolutePath currentFolder,
string
? throwIfNotFound =
null
) : base(currentFolder, throwIfNotFound)
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{
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}
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protected
override
bool
FilePredicate(AbsolutePath f) => f.Name.EndsWith(
".uplugin"
,
true
,
null
);
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}
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}
Nuke.Unreal.BoilerplateGenerators.UnrealPlugin
Definition
UnrealPlugin.cs:7
Nuke.Unreal.BoilerplateGenerators.UnrealSourceUnit
Definition
UnrealSourceUnit.cs:9
Nuke.Unreal.BoilerplateGenerators
Definition
ActorGenerator.cs:2
src
Nuke.Unreal
BoilerplateGenerators
UnrealPlugin.cs
Generated by
1.12.0