67FORCEINLINE FText
operator % (FText
const& format, FStringFormatOrderedArguments&& args)
69 FString result = FString::Format(*format.ToString(), args);
70 result.TrimToNullTerminator();
71 return FText::FromString(result);
74FORCEINLINE FText
operator % (FText
const& format, FStringFormatNamedArguments&& args)
76 FString result = FString::Format(*format.ToString(), args);
77 result.TrimToNullTerminator();
78 return FText::FromString(result);
Use leading TEXT_ without parenthesis for Unreal compatible text literals.