Static class managing IPlatformSdk implementations.
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| static readonly PlatformSdkCollection | Sdks = new() |
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Static class managing IPlatformSdk implementations.
Definition at line 18 of file PlatformSdkManager.cs.
◆ GetSdk()
Get a platform SDK instance for the current host-platform and input target platform pair.
- Returns
- The platform SDK instance, or null. When null is returned then either extra platform SDK considerations are not necessary for given platform combination (like Windows targeting Windows), or such an instance is not yet implemented.
◆ RegisterSdks()
| static void Nuke.Unreal.Platforms.PlatformSdkManager.RegisterSdks |
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◆ PlatformSdkRoot
| readonly AbsolutePath Nuke.Unreal.Platforms.PlatformSdkManager.PlatformSdkRoot |
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Initial value:= AbsolutePath.Create(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData))
/ "Nuke.Unreal" / "PlatformSdks"
A user folder to store SDK installation files owned by Nuke.Unreal.
Definition at line 23 of file PlatformSdkManager.cs.
◆ Sdks
| readonly PlatformSdkCollection Nuke.Unreal.Platforms.PlatformSdkManager.Sdks = new() |
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The documentation for this class was generated from the following file: