|
| static void | CheckErrors (Template template) |
| |
| static void | RenderFile (AbsolutePath templateRoot, RelativePath source, AbsolutePath destinationFolder, object model) |
| | Render a file from a scriban template.
|
| |
| static void | RenderFolder (AbsolutePath templateRoot, AbsolutePath destinationFolder, object model, AbsolutePath? currentFolder=null) |
| | Render scriban templated scaffoldings and files to destination folder.
|
| |
Definition at line 20 of file ModuleGenerator.cs.
◆ AddModuleToPlugin()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.AddModuleToPlugin |
( |
| ) |
|
|
protected |
◆ AddModuleToProject()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.AddModuleToProject |
( |
| ) |
|
|
protected |
◆ AddModuleToProjectUnit()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.AddModuleToProjectUnit |
( |
AbsolutePath | projectFile, |
|
|
string | name ) |
|
protected |
◆ AddModuleToTarget()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.AddModuleToTarget |
( |
AbsolutePath | targetFile | ) |
|
|
protected |
◆ CheckInsideSourceFolder()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.CheckInsideSourceFolder |
( |
AbsolutePath | currentFolder | ) |
|
|
protected |
◆ Generate()
| void Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.Generate |
( |
AbsolutePath | templatesPath, |
|
|
AbsolutePath | currentFolder, |
|
|
string | name ) |
◆ SetAddToTarget()
| ModuleGenerator Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.SetAddToTarget |
( |
bool | addToTarget | ) |
|
◆ Model
| ModuleModel? Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.Model |
|
protected |
◆ AddToTarget
| bool Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.AddToTarget |
|
getprivate set |
◆ TemplateSubfolder
| string Nuke.Unreal.BoilerplateGenerators.ModuleGenerator.TemplateSubfolder |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Nuke.Unreal/Nuke.Unreal/src/Nuke.Unreal/BoilerplateGenerators/ModuleGenerator.cs