Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal.BoilerplateGenerators.ModuleGenerator Member List

This is the complete list of members for Nuke.Unreal.BoilerplateGenerators.ModuleGenerator, including all inherited members.

AddModuleToPlugin() (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
AddModuleToProject() (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
AddModuleToProjectUnit(AbsolutePath projectFile, string name) (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
AddModuleToTarget(AbsolutePath targetFile) (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
AddToTarget (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGenerator
CheckErrors(Template template) (defined in Nuke.Unreal.BoilerplateGenerators.BoilerplateGenerator)Nuke.Unreal.BoilerplateGenerators.BoilerplateGeneratorprotectedstatic
CheckInsideSourceFolder(AbsolutePath currentFolder) (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
DefaultTemplateFolder (defined in Nuke.Unreal.BoilerplateGenerators.BoilerplateGenerator)Nuke.Unreal.BoilerplateGenerators.BoilerplateGeneratorstatic
Generate(AbsolutePath templatesPath, AbsolutePath currentFolder, string name) (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGenerator
Model (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGeneratorprotected
RenderFile(AbsolutePath templateRoot, RelativePath source, AbsolutePath destinationFolder, object model)Nuke.Unreal.BoilerplateGenerators.BoilerplateGeneratorprotectedstatic
RenderFolder(AbsolutePath templateRoot, AbsolutePath destinationFolder, object model, AbsolutePath? currentFolder=null)Nuke.Unreal.BoilerplateGenerators.BoilerplateGeneratorprotectedstatic
SetAddToTarget(bool addToTarget) (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGenerator
TemplateSubfolder (defined in Nuke.Unreal.BoilerplateGenerators.ModuleGenerator)Nuke.Unreal.BoilerplateGenerators.ModuleGenerator