MCRO
C++23 utilities for Unreal Engine.
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#include <Concepts.h>
Concept that returns true if the given member pointer belongs to the class.
Example: class MyClass { int myMember; }
CMemberPointerOf<MyClass, &MyClass::myMember> // --> true;
class MyOtherClass { }
CMemberPointerOf<MyOtherClass, &MyClass::myMember> // --> false;
Definition at line 298 of file Concepts.h.