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MCRO
C++23 utilities for Unreal Engine.
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#include "CoreMinimal.h"#include "Mcro/Rendering/Textures.h"#include "Mcro/LibraryIncludes/Start.h"#include <dxgiformat.h>#include "Mcro/LibraryIncludes/End.h"Go to the source code of this file.
Namespaces | |
| namespace | Mcro |
| namespace | Mcro::Rendering |
| namespace | Mcro::Rendering::Textures |
| This namespace contain utilities regarding high-level cross-platform and cross-rhi texture objects. | |
| namespace | Mcro::Windows |
| namespace | Mcro::Windows::Rendering |
| namespace | Mcro::Windows::Rendering::Textures |
Typedefs | |
| using | Mcro::Windows::Rendering::Textures::FDXGITextureSize = TTextureSize<uint32, DXGI_FORMAT> |
Functions | |
| template<> | |
| FORCEINLINE constexpr auto | Mcro::Rendering::Textures::GetUnknownFormat< DXGI_FORMAT > () |
| template<> | |
| MCROWINDOWS_API DXGI_FORMAT | Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, EPixelFormat > (EPixelFormat from) |
| template<> | |
| MCROWINDOWS_API EPixelFormat | Mcro::Rendering::Textures::ConvertFormat< EPixelFormat, DXGI_FORMAT > (DXGI_FORMAT from) |
| template<> | |
| MCROWINDOWS_API DXGI_FORMAT | Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, ETextureRenderTargetFormat > (ETextureRenderTargetFormat from) |
| template<> | |
| MCROWINDOWS_API ETextureRenderTargetFormat | Mcro::Rendering::Textures::ConvertFormat< ETextureRenderTargetFormat, DXGI_FORMAT > (DXGI_FORMAT from) |
Definition in file Textures.h.