MCRO
C++23 utilities for Unreal Engine.
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ReactiveWidget.h File Reference
#include "CoreMinimal.h"
#include "Mcro/Slate.h"
#include "Mcro/AssertMacros.h"
#include "Mcro/Observable.h"
#include "Mcro/Threading.h"
#include "Mcro/Range.h"
#include "Mcro/Range/Views.h"
#include "Mcro/Range/Conversion.h"

Go to the source code of this file.

Data Structures

class  Mcro::Slate::Detail::TReactiveWidgetBase< Item, Range, ContainerWidget, ChildWidget, ChildrenRange, IndexType >
 
class  Mcro::Slate::TArrayReactiveWidget< Item, ContainerWidget, ChildWidget, Base >
 A widget template which can automatically handle changes in an input array state, with given delegates which tell this widget how children are supposed to be created, updated and removed. More...
 
class  Mcro::Slate::TMapReactiveWidget< Key, Item, ContainerWidget, ChildWidget, Base >
 A widget template which can automatically handle changes in an input map state, with given delegates which tell this widget how children are supposed to be created, updated and removed. More...
 

Namespaces

namespace  Mcro
 
namespace  Mcro::Slate
 Extra functionalities for general Slate programming chores, including enhancements of the Slate declarative syntax.
 
namespace  Mcro::Slate::Detail
 

Detailed Description

Author
David Mórász
Date
2025

Definition in file ReactiveWidget.h.