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MCRO
C++23 utilities for Unreal Engine.
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#include "CoreMinimal.h"#include "Mcro/Slate.h"#include "Mcro/AssertMacros.h"#include "Mcro/Observable.h"#include "Mcro/Threading.h"#include "Mcro/Range.h"#include "Mcro/Range/Views.h"#include "Mcro/Range/Conversion.h"Go to the source code of this file.
Data Structures | |
| class | Mcro::Slate::Detail::TReactiveWidgetBase< Item, Range, ContainerWidget, ChildWidget, ChildrenRange, IndexType > |
| class | Mcro::Slate::TArrayReactiveWidget< Item, ContainerWidget, ChildWidget, Base > |
| A widget template which can automatically handle changes in an input array state, with given delegates which tell this widget how children are supposed to be created, updated and removed. More... | |
| class | Mcro::Slate::TMapReactiveWidget< Key, Item, ContainerWidget, ChildWidget, Base > |
| A widget template which can automatically handle changes in an input map state, with given delegates which tell this widget how children are supposed to be created, updated and removed. More... | |
Namespaces | |
| namespace | Mcro |
| namespace | Mcro::Slate |
| Extra functionalities for general Slate programming chores, including enhancements of the Slate declarative syntax. | |
| namespace | Mcro::Slate::Detail |
Definition in file ReactiveWidget.h.