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MCRO
C++23 utilities for Unreal Engine.
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Go to the source code of this file.
Data Structures | |
| struct | Mcro::UObjects::Init::TScopeObject< T > |
| A struct to emulate regular C++ RAII object behavior with UObjects. When this struct is instantiated the given object type is also created. An object wrapped in this struct is never invalid, and doesn't get garbage collected until it's in scope. More... | |
Namespaces | |
| namespace | Mcro |
| namespace | Mcro::UObjects |
| namespace | Mcro::UObjects::Init |
Definition in file ScopeObject.h.