MCRO
C++23 utilities for Unreal Engine.
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ScopeObject.h File Reference
#include "CoreMinimal.h"
#include "UObject/StrongObjectPtr.h"
#include "Mcro/UObjects/Init.h"

Go to the source code of this file.

Data Structures

struct  Mcro::UObjects::Init::TScopeObject< T >
 A struct to emulate regular C++ RAII object behavior with UObjects. When this struct is instantiated the given object type is also created. An object wrapped in this struct is never invalid, and doesn't get garbage collected until it's in scope. More...
 

Namespaces

namespace  Mcro
 
namespace  Mcro::UObjects
 
namespace  Mcro::UObjects::Init
 

Detailed Description

Author
David Mórász
Date
2025

Definition in file ScopeObject.h.