MCRO
C++23 utilities for Unreal Engine.
Loading...
Searching...
No Matches
Mcro::Slate::CBoxPanelWidget Concept Reference

#include <Slate.h>

Concept definition

template<typename T>
&& CDerivedFrom<T, SBoxPanel>
&& requires(T&& t, typename T::FScopedWidgetSlotArguments& slotArgs)
{
{ t.AddSlot() } -> CSameAsDecayed<typename T::FScopedWidgetSlotArguments>;
}
Constraining given type to a widget which can receive slots.
Definition Slate.h:62

Detailed Description

Definition at line 65 of file Slate.h.