MCRO
C++23 utilities for Unreal Engine.
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Textures.h File Reference
#include "CoreMinimal.h"
#include "Mcro/Rendering/Textures.h"
#include "Mcro/LibraryIncludes/Start.h"
#include <dxgiformat.h>
#include "Mcro/LibraryIncludes/End.h"

Go to the source code of this file.

Namespaces

namespace  Mcro
 
namespace  Mcro::Rendering
 
namespace  Mcro::Rendering::Textures
 
namespace  Mcro::Windows
 
namespace  Mcro::Windows::Rendering
 
namespace  Mcro::Windows::Rendering::Textures
 

Typedefs

using Mcro::Windows::Rendering::Textures::FDXGITextureSize = TTextureSize<uint32, DXGI_FORMAT>
 

Functions

template<>
FORCEINLINE constexpr auto Mcro::Rendering::Textures::GetUnknownFormat< DXGI_FORMAT > ()
 
template<>
MCROWINDOWS_API DXGI_FORMAT Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, EPixelFormat > (EPixelFormat from)
 
template<>
MCROWINDOWS_API EPixelFormat Mcro::Rendering::Textures::ConvertFormat< EPixelFormat, DXGI_FORMAT > (DXGI_FORMAT from)
 
template<>
MCROWINDOWS_API DXGI_FORMAT Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, ETextureRenderTargetFormat > (ETextureRenderTargetFormat from)
 
template<>
MCROWINDOWS_API ETextureRenderTargetFormat Mcro::Rendering::Textures::ConvertFormat< ETextureRenderTargetFormat, DXGI_FORMAT > (DXGI_FORMAT from)
 

Detailed Description

Author
David Mórász
Date
2025

Definition in file Textures.h.