MCRO
C++23 utilities for Unreal Engine.
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#include "CoreMinimal.h"
#include "Mcro/Rendering/Textures.h"
#include "Mcro/LibraryIncludes/Start.h"
#include <dxgiformat.h>
#include "Mcro/LibraryIncludes/End.h"
Go to the source code of this file.
Namespaces | |
namespace | Mcro |
namespace | Mcro::Rendering |
namespace | Mcro::Rendering::Textures |
namespace | Mcro::Windows |
namespace | Mcro::Windows::Rendering |
namespace | Mcro::Windows::Rendering::Textures |
Typedefs | |
using | Mcro::Windows::Rendering::Textures::FDXGITextureSize = TTextureSize<uint32, DXGI_FORMAT> |
Functions | |
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FORCEINLINE constexpr auto | Mcro::Rendering::Textures::GetUnknownFormat< DXGI_FORMAT > () |
template<> | |
MCROWINDOWS_API DXGI_FORMAT | Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, EPixelFormat > (EPixelFormat from) |
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MCROWINDOWS_API EPixelFormat | Mcro::Rendering::Textures::ConvertFormat< EPixelFormat, DXGI_FORMAT > (DXGI_FORMAT from) |
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MCROWINDOWS_API DXGI_FORMAT | Mcro::Rendering::Textures::ConvertFormat< DXGI_FORMAT, ETextureRenderTargetFormat > (ETextureRenderTargetFormat from) |
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MCROWINDOWS_API ETextureRenderTargetFormat | Mcro::Rendering::Textures::ConvertFormat< ETextureRenderTargetFormat, DXGI_FORMAT > (DXGI_FORMAT from) |
Definition in file Textures.h.