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MCRO
C++23 utilities for Unreal Engine.
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Go to the source code of this file.
Data Structures | |
| class | Mcro::Error::FCppException |
| Unreal itself discourages the usage of C++ exceptions and there are also couple of thoughts above IError why that's the case. However, there are third-party libraries which may require their users to catch errors, their functions may, yield via exceptions. For this reason there's an IError wrapper around std::exception base class which however will not preserve the actual type of the caught exception. For that use TCppException template. More... | |
| class | Mcro::Error::TCppException< Exception > |
| Use this template for catching STL exceptions to preserve the exception type name. More... | |
Namespaces | |
| namespace | Mcro |
| namespace | Mcro::Error |
| Contains utilities for structured error handling. | |
Definition in file CppException.h.