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MCRO
C++23 utilities for Unreal Engine.
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#include "CoreMinimal.h"#include "HAL/ThreadSafeBool.h"#include "Widgets/SWidget.h"#include "Widgets/SWindow.h"#include "Mcro/Error.h"#include "Mcro/Delegates/EventDelegate.h"#include "Mcro/AutoModularFeature.h"Go to the source code of this file.
Data Structures | |
| struct | Mcro::Error::FDisplayErrorArgs |
| Control how an error is being displayed. Use C++ 20 designated initializers for convenience. More... | |
| class | Mcro::Error::IErrorWindowExtension |
| A modular feature which allows other modules to inject their own UI into error windows displayed to the user. More... | |
| class | Mcro::Error::FErrorManager |
| Global facilities for IError handling, including displaying them to the user, trigger error events, etc. More... | |
Namespaces | |
| namespace | Mcro |
| namespace | Mcro::Error |
| Contains utilities for structured error handling. | |
Definition in file ErrorManager.h.