Nuke.Unreal
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Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig Class Reference

Validates the various platforms to determine if they are ready for building. More...

Inheritance diagram for Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual ValidatePlatformsConfig Platforms (params object[] values)
 Platforms to validate.
 
virtual ValidatePlatformsConfig AllPlatforms (bool? val=null)
 Whether to validate all platforms.
 
virtual ValidatePlatformsConfig OutputSDKs (bool? val=null)
 Whether to output SDK versions.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Validates the various platforms to determine if they are ready for building.

Definition at line 14872 of file UbtConfigGenerated.cs.

Member Function Documentation

◆ AllPlatforms()

virtual ValidatePlatformsConfig Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.AllPlatforms ( bool? val = null)
virtual

Whether to validate all platforms.

Definition at line 14902 of file UbtConfigGenerated.cs.

◆ OutputSDKs()

virtual ValidatePlatformsConfig Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.OutputSDKs ( bool? val = null)
virtual

Whether to output SDK versions.

Definition at line 14923 of file UbtConfigGenerated.cs.

◆ Platforms()

virtual ValidatePlatformsConfig Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.Platforms ( params object[] values)
virtual

Platforms to validate.

Definition at line 14881 of file UbtConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig._configs = null
private

Definition at line 14941 of file UbtConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.CliName
get

Definition at line 14875 of file UbtConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.Compatibility
get

Definition at line 14876 of file UbtConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.Configs
getprotected

Definition at line 14942 of file UbtConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UbtConfigGenerated.ValidatePlatformsConfig.Name
get

Definition at line 14874 of file UbtConfigGenerated.cs.


The documentation for this class was generated from the following file: