Nuke.Unreal
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Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig Class Reference

Builds a target. More...

Inheritance diagram for Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual BuildConfig IgnoreJunk (bool? val=null)
 Whether to skip checking for files identified by the junk manifest.
 
virtual BuildConfig SkipBuild (bool? val=null)
 Skip building; just do setup and terminate.
 
virtual BuildConfig SkipPreBuildTargets (bool? val=null)
 Skip pre build targets; just do the main target.
 
virtual BuildConfig XGEExport (bool? val=null)
 Whether we should just export the XGE XML and pretend it succeeded.
 
virtual BuildConfig NoEngineChanges (bool? val=null)
 Do not allow any engine files to be output (used by compile on startup functionality)
 
virtual BuildConfig WriteOutdatedActions (object val=null)
 Whether we should just export the outdated actions list.
 
virtual BuildConfig SaveCrashDumps (object val=null)
 An optional directory to copy crash dump files into.
 
virtual BuildConfig ActionTypeFilter (object val=null)
 If specified, then only this type of action will execute.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Builds a target.

Definition at line 13613 of file UbtConfigGenerated.cs.

Member Function Documentation

◆ ActionTypeFilter()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.ActionTypeFilter ( object val = null)
virtual

If specified, then only this type of action will execute.

Definition at line 13769 of file UbtConfigGenerated.cs.

◆ IgnoreJunk()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.IgnoreJunk ( bool? val = null)
virtual

Whether to skip checking for files identified by the junk manifest.

Definition at line 13622 of file UbtConfigGenerated.cs.

◆ NoEngineChanges()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.NoEngineChanges ( bool? val = null)
virtual

Do not allow any engine files to be output (used by compile on startup functionality)

Definition at line 13706 of file UbtConfigGenerated.cs.

◆ SaveCrashDumps()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.SaveCrashDumps ( object val = null)
virtual

An optional directory to copy crash dump files into.

Definition at line 13748 of file UbtConfigGenerated.cs.

◆ SkipBuild()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.SkipBuild ( bool? val = null)
virtual

Skip building; just do setup and terminate.

Definition at line 13643 of file UbtConfigGenerated.cs.

◆ SkipPreBuildTargets()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.SkipPreBuildTargets ( bool? val = null)
virtual

Skip pre build targets; just do the main target.

Definition at line 13664 of file UbtConfigGenerated.cs.

◆ WriteOutdatedActions()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.WriteOutdatedActions ( object val = null)
virtual

Whether we should just export the outdated actions list.

Definition at line 13727 of file UbtConfigGenerated.cs.

◆ XGEExport()

virtual BuildConfig Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.XGEExport ( bool? val = null)
virtual

Whether we should just export the XGE XML and pretend it succeeded.

Definition at line 13685 of file UbtConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig._configs = null
private

Definition at line 13787 of file UbtConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.CliName
get

Definition at line 13616 of file UbtConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.Compatibility
get

Definition at line 13617 of file UbtConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.Configs
getprotected

Definition at line 13788 of file UbtConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UbtConfigGenerated.BuildConfig.Name
get

Definition at line 13615 of file UbtConfigGenerated.cs.


The documentation for this class was generated from the following file: