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Nuke.Unreal
Build Unreal apps in Style.
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Builds a target. More...
Public Member Functions | |
| virtual BuildConfig | IgnoreJunk (bool? val=null) |
| Whether to skip checking for files identified by the junk manifest. | |
| virtual BuildConfig | SkipBuild (bool? val=null) |
| Skip building; just do setup and terminate. | |
| virtual BuildConfig | SkipPreBuildTargets (bool? val=null) |
| Skip pre build targets; just do the main target. | |
| virtual BuildConfig | XGEExport (bool? val=null) |
| Whether we should just export the XGE XML and pretend it succeeded. | |
| virtual BuildConfig | NoEngineChanges (bool? val=null) |
| Do not allow any engine files to be output (used by compile on startup functionality) | |
| virtual BuildConfig | WriteOutdatedActions (object val=null) |
| Whether we should just export the outdated actions list. | |
| virtual BuildConfig | SaveCrashDumps (object val=null) |
| An optional directory to copy crash dump files into. | |
| virtual BuildConfig | ActionTypeFilter (object val=null) |
| If specified, then only this type of action will execute. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Builds a target.
Definition at line 13613 of file UbtConfigGenerated.cs.
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If specified, then only this type of action will execute.
Definition at line 13769 of file UbtConfigGenerated.cs.
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Whether to skip checking for files identified by the junk manifest.
Definition at line 13622 of file UbtConfigGenerated.cs.
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Do not allow any engine files to be output (used by compile on startup functionality)
Definition at line 13706 of file UbtConfigGenerated.cs.
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virtual |
An optional directory to copy crash dump files into.
Definition at line 13748 of file UbtConfigGenerated.cs.
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virtual |
Skip building; just do setup and terminate.
Definition at line 13643 of file UbtConfigGenerated.cs.
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virtual |
Skip pre build targets; just do the main target.
Definition at line 13664 of file UbtConfigGenerated.cs.
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virtual |
Whether we should just export the outdated actions list.
Definition at line 13727 of file UbtConfigGenerated.cs.
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virtual |
Whether we should just export the XGE XML and pretend it succeeded.
Definition at line 13685 of file UbtConfigGenerated.cs.
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private |
Definition at line 13787 of file UbtConfigGenerated.cs.
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get |
Definition at line 13616 of file UbtConfigGenerated.cs.
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get |
Definition at line 13617 of file UbtConfigGenerated.cs.
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getprotected |
Definition at line 13788 of file UbtConfigGenerated.cs.
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get |
Definition at line 13615 of file UbtConfigGenerated.cs.