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Nuke.Unreal
Build Unreal apps in Style.
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Global options for UBT (any modes) More...
Public Member Functions | |
| virtual UhtGlobalOptionsConfig | Verbose (bool present=true) |
| The amount of detail to write to the log Increase output verbosity. | |
| virtual UhtGlobalOptionsConfig | VeryVerbose (bool present=true) |
| The amount of detail to write to the log Increase output verbosity more. | |
| virtual UhtGlobalOptionsConfig | Log (object val=null) |
| Specifies the path to a log file to write. Note that the default mode (eg. building, generating project files) will create a log file by default if this not specified. Specify a log file location instead of the default Engine/Programs/UnrealHeaderTool/Saved/Logs/UnrealHeaderTool.log. | |
| virtual UhtGlobalOptionsConfig | Timestamps (bool? val=null) |
| Whether to include timestamps in the log Include timestamps in the log. | |
| virtual UhtGlobalOptionsConfig | FromMsBuild (bool? val=null) |
| Whether to format messages in MsBuild format Format messages for msbuild. | |
| virtual UhtGlobalOptionsConfig | NoLog (bool? val=null) |
| Disables all logging including the default log location Disable log file creation including the default log file. | |
| virtual UhtGlobalOptionsConfig | Test (bool? val=null) |
| Run testing scripts. | |
| virtual UhtGlobalOptionsConfig | WarningsAsErrors (bool? val=null) |
| Treat warnings as errors. | |
| virtual UhtGlobalOptionsConfig | NoGoWide (bool? val=null) |
| Disable concurrent parsing and code generation. | |
| virtual UhtGlobalOptionsConfig | WriteRef (bool? val=null) |
| Write all the output to a reference directory. | |
| virtual UhtGlobalOptionsConfig | VerifyRef (bool? val=null) |
| Write all the output to a verification directory and compare to the reference output. | |
| virtual UhtGlobalOptionsConfig | FailIfGeneratedCodeChanges (bool? val=null) |
| Consider any changes to output files as being an error. | |
| virtual UhtGlobalOptionsConfig | NoOutput (bool? val=null) |
| Do not save any output files other than reference output. | |
| virtual UhtGlobalOptionsConfig | IncludeDebugOutput (bool? val=null) |
| Include extra content in generated output to assist with debugging. | |
| virtual UhtGlobalOptionsConfig | NoDefaultExporters (bool? val=null) |
| Disable all default exporters. Useful for when a specific exporter is to be run. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Global options for UBT (any modes)
Definition at line 18098 of file UbtConfigGenerated.cs.
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Consider any changes to output files as being an error.
Definition at line 18320 of file UbtConfigGenerated.cs.
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Whether to format messages in MsBuild format Format messages for msbuild.
Definition at line 18186 of file UbtConfigGenerated.cs.
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Include extra content in generated output to assist with debugging.
Definition at line 18358 of file UbtConfigGenerated.cs.
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Specifies the path to a log file to write. Note that the default mode (eg. building, generating project files) will create a log file by default if this not specified. Specify a log file location instead of the default Engine/Programs/UnrealHeaderTool/Saved/Logs/UnrealHeaderTool.log.
Definition at line 18146 of file UbtConfigGenerated.cs.
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Disable all default exporters. Useful for when a specific exporter is to be run.
Definition at line 18377 of file UbtConfigGenerated.cs.
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Disable concurrent parsing and code generation.
Definition at line 18263 of file UbtConfigGenerated.cs.
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Disables all logging including the default log location Disable log file creation including the default log file.
Definition at line 18206 of file UbtConfigGenerated.cs.
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Do not save any output files other than reference output.
Definition at line 18339 of file UbtConfigGenerated.cs.
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Run testing scripts.
Definition at line 18225 of file UbtConfigGenerated.cs.
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Whether to include timestamps in the log Include timestamps in the log.
Definition at line 18166 of file UbtConfigGenerated.cs.
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The amount of detail to write to the log Increase output verbosity.
Definition at line 18106 of file UbtConfigGenerated.cs.
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Write all the output to a verification directory and compare to the reference output.
Definition at line 18301 of file UbtConfigGenerated.cs.
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The amount of detail to write to the log Increase output verbosity more.
Definition at line 18126 of file UbtConfigGenerated.cs.
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Treat warnings as errors.
Definition at line 18244 of file UbtConfigGenerated.cs.
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Write all the output to a reference directory.
Definition at line 18282 of file UbtConfigGenerated.cs.
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Definition at line 18395 of file UbtConfigGenerated.cs.
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Definition at line 18101 of file UbtConfigGenerated.cs.
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Definition at line 18102 of file UbtConfigGenerated.cs.
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Definition at line 18396 of file UbtConfigGenerated.cs.
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Definition at line 18100 of file UbtConfigGenerated.cs.