Nuke.Unreal
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Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig Class Reference

Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UE4Editor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UnrealEditor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. More...

Inheritance diagram for Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual CleanConfig SkipRulesCompile (bool? val=null)
 Whether to avoid cleaning targets.
 
virtual CleanConfig SkipPreBuildTargets (bool? val=null)
 Skip pre build targets; just do the main target.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UE4Editor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UnrealEditor-Foo-Win64-Debug.dll) rather than an actual record of previous build products.

Definition at line 13799 of file UbtConfigGenerated.cs.

Member Function Documentation

◆ SkipPreBuildTargets()

virtual CleanConfig Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.SkipPreBuildTargets ( bool? val = null)
virtual

Skip pre build targets; just do the main target.

Definition at line 13829 of file UbtConfigGenerated.cs.

◆ SkipRulesCompile()

virtual CleanConfig Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.SkipRulesCompile ( bool? val = null)
virtual

Whether to avoid cleaning targets.

Definition at line 13808 of file UbtConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig._configs = null
private

Definition at line 13847 of file UbtConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.CliName
get

Definition at line 13802 of file UbtConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.Compatibility
get

Definition at line 13803 of file UbtConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.Configs
getprotected

Definition at line 13848 of file UbtConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UbtConfigGenerated.CleanConfig.Name
get

Definition at line 13801 of file UbtConfigGenerated.cs.


The documentation for this class was generated from the following file: