|
Nuke.Unreal
Build Unreal apps in Style.
|
Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UE4Editor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UnrealEditor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. More...
Public Member Functions | |
| virtual CleanConfig | SkipRulesCompile (bool? val=null) |
| Whether to avoid cleaning targets. | |
| virtual CleanConfig | SkipPreBuildTargets (bool? val=null) |
| Skip pre build targets; just do the main target. | |
Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig | |
| virtual void | AppendArgument (UnrealToolArgument arg) |
| virtual void | AppendArgument (string arg, UnrealToolArgumentMeta? meta=null) |
| virtual void | AppendSubtool (ToolConfig subtool) |
| virtual string | Gather (EngineVersion ueVersion) |
| Gether the arguments and subtools and render a command line output. | |
Properties | |
| override string | Name [get] |
| override string | CliName [get] |
| override UnrealCompatibility | Compatibility [get] |
| override ToolConfig[] | Configs [get] |
Properties inherited from Nuke.Unreal.Tools.ToolConfig | |
| string | Name [get] |
| The C# friendly name of the tool which will be used inside configurators. | |
| string | CliName [get] |
| The name which will be rendered onto command line. | |
| UnrealCompatibility | Compatibility [get] |
| Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored. | |
| virtual ToolConfig[] | Configs [get] |
Private Attributes | |
| ToolConfig[] | _configs = null |
Additional Inherited Members | |
Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig | |
| List< UnrealToolArgument > | UsingArguments = [] |
| readonly Dictionary< string, ToolConfig > | UsingSubtools = [] |
Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UE4Editor-Foo-Win64-Debug.dll) rather than an actual record of previous build products. Cleans build products and intermediates for the target. This deletes files which are named consistently with the target being built (e.g. UnrealEditor-Foo-Win64-Debug.dll) rather than an actual record of previous build products.
Definition at line 13799 of file UbtConfigGenerated.cs.
|
virtual |
Skip pre build targets; just do the main target.
Definition at line 13829 of file UbtConfigGenerated.cs.
|
virtual |
Whether to avoid cleaning targets.
Definition at line 13808 of file UbtConfigGenerated.cs.
|
private |
Definition at line 13847 of file UbtConfigGenerated.cs.
|
get |
Definition at line 13802 of file UbtConfigGenerated.cs.
|
get |
Definition at line 13803 of file UbtConfigGenerated.cs.
|
getprotected |
Definition at line 13848 of file UbtConfigGenerated.cs.
|
get |
Definition at line 13801 of file UbtConfigGenerated.cs.