Nuke.Unreal
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Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig Class Reference

Stores project-specific IOS settings. Instances of this object are cached by IOSPlatform. More...

Inheritance diagram for Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual IOSProjectSettingsConfig BuildAsFramework (bool? val=null)
 Whether to build the iOS project as a framework.
 
virtual IOSProjectSettingsConfig Generatedsymfile (bool? val=null)
 Whether to generate a dSYM file or not.
 
virtual IOSProjectSettingsConfig Generatedsymbundle (bool? val=null)
 Whether to generate a dSYM bundle (as opposed to single file dSYM)
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Stores project-specific IOS settings. Instances of this object are cached by IOSPlatform.

Definition at line 15822 of file UbtConfigGenerated.cs.

Member Function Documentation

◆ BuildAsFramework()

virtual IOSProjectSettingsConfig Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.BuildAsFramework ( bool? val = null)
virtual

Whether to build the iOS project as a framework.

Definition at line 15831 of file UbtConfigGenerated.cs.

◆ Generatedsymbundle()

virtual IOSProjectSettingsConfig Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.Generatedsymbundle ( bool? val = null)
virtual

Whether to generate a dSYM bundle (as opposed to single file dSYM)

Definition at line 15873 of file UbtConfigGenerated.cs.

◆ Generatedsymfile()

virtual IOSProjectSettingsConfig Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.Generatedsymfile ( bool? val = null)
virtual

Whether to generate a dSYM file or not.

Definition at line 15852 of file UbtConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig._configs = null
private

Definition at line 15891 of file UbtConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.CliName
get

Definition at line 15825 of file UbtConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.Compatibility
get

Definition at line 15826 of file UbtConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.Configs
getprotected

Definition at line 15892 of file UbtConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UbtConfigGenerated.IOSProjectSettingsConfig.Name
get

Definition at line 15824 of file UbtConfigGenerated.cs.


The documentation for this class was generated from the following file: