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Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig Class Reference

Configuration for Unreal Build Accelerator. More...

Inheritance diagram for Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig:
Nuke.Unreal.Tools.ToolConfig

Public Member Functions

virtual UnrealBuildAcceleratorConfigConfig UBADisableRemote (bool? val=null)
 When set to true, UBA will not use any remote help.
 
virtual UnrealBuildAcceleratorConfigConfig UBAForceRemote (bool? val=null)
 When set to true, UBA will force all actions that can be built remotely to be built remotely. This will hang if there are no remote agents available.
 
virtual UnrealBuildAcceleratorConfigConfig UBAForcedRetry (bool? val=null)
 When set to true, actions that fail locally with UBA will be retried without UBA. When set to true, all actions that fail locally with UBA will be retried without UBA.
 
virtual UnrealBuildAcceleratorConfigConfig UBAStrict (bool? val=null)
 When set to true, all errors and warnings from UBA will be output at the appropriate severity level to the log (rather than being output as 'information' and attempting to continue regardless).
 
virtual UnrealBuildAcceleratorConfigConfig UBAStoreRaw (bool? val=null)
 If UBA should store cas compressed or raw.
 
virtual UnrealBuildAcceleratorConfigConfig UBALinkRemote (bool? val=null)
 If UBA should distribute linking to remote workers. This needs bandwidth but can be an optimization.
 
virtual UnrealBuildAcceleratorConfigConfig UBAStoreCapacityGb (double? val=null)
 The amount of gigabytes UBA is allowed to use to store workset and cached data. It is a good idea to have this >10gb.
 
virtual UnrealBuildAcceleratorConfigConfig UBAMaxWorkers (double? val=null)
 Max number of worker threads that can handle messages from remotes.
 
virtual UnrealBuildAcceleratorConfigConfig UBASendSize (double? val=null)
 Max size of each message sent from server to client.
 
virtual UnrealBuildAcceleratorConfigConfig UBAHost (object val=null)
 Which ip UBA server should listen to for connections.
 
virtual UnrealBuildAcceleratorConfigConfig UBAPort (double? val=null)
 Which port UBA server should listen to for connections.
 
virtual UnrealBuildAcceleratorConfigConfig UBARootDir (object val=null)
 Which directory to store files for UBA.
 
virtual UnrealBuildAcceleratorConfigConfig UBAQuic (bool present=true)
 Use Quic protocol instead of Tcp (experimental)
 
virtual UnrealBuildAcceleratorConfigConfig UBALog (bool present=true)
 Enable logging of UBA processes.
 
virtual UnrealBuildAcceleratorConfigConfig UBAPrintSummary (bool present=true)
 Prints summary of UBA stats at end of build.
 
virtual UnrealBuildAcceleratorConfigConfig UBAVisualizer (bool present=true)
 Launch visualizer application which shows build progress.
 
virtual UnrealBuildAcceleratorConfigConfig UBAResetCas (bool present=true)
 Resets the cas cache.
 
virtual UnrealBuildAcceleratorConfigConfig UBATraceOutputFile (object val=null)
 Provide custom path for trace output file.
 
virtual UnrealBuildAcceleratorConfigConfig UBADetailedTrace (bool present=true)
 Add verbose details to the UBA trace.
 
virtual UnrealBuildAcceleratorConfigConfig UBADisableWaitOnMem (bool present=true)
 Disable UBA waiting on available memory before spawning new processes.
 
virtual UnrealBuildAcceleratorConfigConfig UBAAllowKillOnMem (bool present=true)
 Let UBA kill running processes when close to out of memory.
 
virtual UnrealBuildAcceleratorConfigConfig UBAOutputStatsThresholdMs (double? val=null)
 Threshold for when executor should output logging for the process. Defaults to never.
 
virtual UnrealBuildAcceleratorConfigConfig UBANoWrite (bool present=true)
 Skip writing intermediate and output files to disk. Useful for validation builds where we don't need the output.
 
virtual UnrealBuildAcceleratorConfigConfig UBANoCustomMalloc (bool present=true)
 Set to true to disable mimalloc and detouring of memory allocations.
 
virtual UnrealBuildAcceleratorConfigConfig UBAZone (object val=null)
 The zone to use for UBA.
 
virtual UnrealBuildAcceleratorConfigConfig UBACrypto (bool present=true)
 Set to true to enable encryption when transferring files over the network.
 
virtual UnrealBuildAcceleratorConfigConfig UBAUseKnownInputs (bool present=true)
 Set to true to provide known inputs to processes that are run remote. This is an experimental feature to speed up build times when ping is higher.
 
virtual UnrealBuildAcceleratorConfigConfig UBAActionsOutputFile (object val=null)
 Write yaml file with all actions that are queued for build. This can be used to replay using "UbaCli.exe local file.yaml".
 
virtual UnrealBuildAcceleratorConfigConfig UBADetailedLog (bool present=true)
 Set to true to see more info about what is happening inside uba and also log output from agents.
 
virtual UnrealBuildAcceleratorConfigConfig UBAForcedRetryRemote (bool? val=null)
 When set to true, actions that fail remotely with UBA will be retried locally with UBA.
 
virtual UnrealBuildAcceleratorConfigConfig UBAStoreObjFilesCompressed (bool present=true)
 Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.
 
virtual UnrealBuildAcceleratorConfigConfig UBACache (object val=null)
 Address of the uba cache service. Will automatically use cache if connected.
 
virtual UnrealBuildAcceleratorConfigConfig UBAWriteCache (bool? val=null)
 Set cache to write instead of fetch Set cache to write, expects one of [True, False, BuildMachineOnly].
 
virtual UnrealBuildAcceleratorConfigConfig UBACacheMaxWorkers (double? val=null)
 Max number of cache download tasks that can execute in parallel.
 
virtual UnrealBuildAcceleratorConfigConfig UBAReportCacheMissReason (bool? val=null)
 Report reason a cache miss happened. Useful when searching for determinism/portability issues.
 
virtual UnrealBuildAcceleratorConfigConfig UBAProviders (params object[] values)
 List of provider names for remote connections from ini It is recommended to set Providers in ini so the setting can be shared with the uba controller in editor, such as Windows: ProgramData%/Epic/Unreal Engine/Engine/Config/SystemEngine.ini Mac: ~/Library/Application Support/Epic/Unreal Engine/Engine/Config/SystemEngine.ini Linux: ~/.config/Epic/Unreal Engine/Engine/Config/SystemEngine.ini.
 
virtual UnrealBuildAcceleratorConfigConfig UBACacheProviders (params object[] values)
 List of provider names for remote cache from ini.
 
virtual UnrealBuildAcceleratorConfigConfig UBANoRetry (bool present=true)
 When set to true, actions that fail locally with certain error codes will retry without uba.
 
virtual UnrealBuildAcceleratorConfigConfig UBADisableStoreObjFilesCompressed (bool present=true)
 Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.
 
virtual UnrealBuildAcceleratorConfigConfig UBANoDetour (bool present=true)
 Disable all detouring making all actions run outside uba.
 
virtual UnrealBuildAcceleratorConfigConfig UBAShuffleCache (bool? val=null)
 Shuffle the list of cache servers before each read attempt.
 
virtual UnrealBuildAcceleratorConfigConfig UBACompressionLevel (object val=null)
 Compression level. Options are None, SuperFast, VeryFast, Fast, Normal, Optimal1 to Optimal5.
 
virtual UnrealBuildAcceleratorConfigConfig Nocompress (bool present=true)
 Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.
 
- Public Member Functions inherited from Nuke.Unreal.Tools.ToolConfig
virtual void AppendArgument (UnrealToolArgument arg)
 
virtual void AppendArgument (string arg, UnrealToolArgumentMeta? meta=null)
 
virtual void AppendSubtool (ToolConfig subtool)
 
virtual string Gather (EngineVersion ueVersion)
 Gether the arguments and subtools and render a command line output.
 

Properties

override string Name [get]
 
override string CliName [get]
 
override UnrealCompatibility Compatibility [get]
 
override ToolConfig[] Configs [get]
 
- Properties inherited from Nuke.Unreal.Tools.ToolConfig
string Name [get]
 The C# friendly name of the tool which will be used inside configurators.
 
string CliName [get]
 The name which will be rendered onto command line.
 
UnrealCompatibility Compatibility [get]
 Compatibility with either Unreal Engine 4 or 5 or both. If tool is configured to run with an incompatible engine its entire configuration will be ignored.
 
virtual ToolConfig[] Configs [get]
 

Private Attributes

ToolConfig[] _configs = null
 

Additional Inherited Members

- Protected Attributes inherited from Nuke.Unreal.Tools.ToolConfig
List< UnrealToolArgumentUsingArguments = []
 
readonly Dictionary< string, ToolConfigUsingSubtools = []
 

Detailed Description

Configuration for Unreal Build Accelerator.

Definition at line 19336 of file UbtConfigGenerated.cs.

Member Function Documentation

◆ Nocompress()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.Nocompress ( bool present = true)
virtual

Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.

Definition at line 20229 of file UbtConfigGenerated.cs.

◆ UBAActionsOutputFile()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAActionsOutputFile ( object val = null)
virtual

Write yaml file with all actions that are queued for build. This can be used to replay using "UbaCli.exe local file.yaml".

Definition at line 19911 of file UbtConfigGenerated.cs.

◆ UBAAllowKillOnMem()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAAllowKillOnMem ( bool present = true)
virtual

Let UBA kill running processes when close to out of memory.

Definition at line 19764 of file UbtConfigGenerated.cs.

◆ UBACache()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBACache ( object val = null)
virtual

Address of the uba cache service. Will automatically use cache if connected.

Definition at line 19995 of file UbtConfigGenerated.cs.

◆ UBACacheMaxWorkers()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBACacheMaxWorkers ( double? val = null)
virtual

Max number of cache download tasks that can execute in parallel.

Definition at line 20036 of file UbtConfigGenerated.cs.

◆ UBACacheProviders()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBACacheProviders ( params object[] values)
virtual

List of provider names for remote cache from ini.

Definition at line 20103 of file UbtConfigGenerated.cs.

◆ UBACompressionLevel()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBACompressionLevel ( object val = null)
virtual

Compression level. Options are None, SuperFast, VeryFast, Fast, Normal, Optimal1 to Optimal5.

Definition at line 20208 of file UbtConfigGenerated.cs.

◆ UBACrypto()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBACrypto ( bool present = true)
virtual

Set to true to enable encryption when transferring files over the network.

Definition at line 19869 of file UbtConfigGenerated.cs.

◆ UBADetailedLog()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBADetailedLog ( bool present = true)
virtual

Set to true to see more info about what is happening inside uba and also log output from agents.

Definition at line 19932 of file UbtConfigGenerated.cs.

◆ UBADetailedTrace()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBADetailedTrace ( bool present = true)
virtual

Add verbose details to the UBA trace.

Definition at line 19722 of file UbtConfigGenerated.cs.

◆ UBADisableRemote()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBADisableRemote ( bool? val = null)
virtual

When set to true, UBA will not use any remote help.

Definition at line 19345 of file UbtConfigGenerated.cs.

◆ UBADisableStoreObjFilesCompressed()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBADisableStoreObjFilesCompressed ( bool present = true)
virtual

Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.

Definition at line 20145 of file UbtConfigGenerated.cs.

◆ UBADisableWaitOnMem()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBADisableWaitOnMem ( bool present = true)
virtual

Disable UBA waiting on available memory before spawning new processes.

Definition at line 19743 of file UbtConfigGenerated.cs.

◆ UBAForcedRetry()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAForcedRetry ( bool? val = null)
virtual

When set to true, actions that fail locally with UBA will be retried without UBA. When set to true, all actions that fail locally with UBA will be retried without UBA.

Definition at line 19386 of file UbtConfigGenerated.cs.

◆ UBAForcedRetryRemote()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAForcedRetryRemote ( bool? val = null)
virtual

When set to true, actions that fail remotely with UBA will be retried locally with UBA.

Definition at line 19953 of file UbtConfigGenerated.cs.

◆ UBAForceRemote()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAForceRemote ( bool? val = null)
virtual

When set to true, UBA will force all actions that can be built remotely to be built remotely. This will hang if there are no remote agents available.

Definition at line 19366 of file UbtConfigGenerated.cs.

◆ UBAHost()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAHost ( object val = null)
virtual

Which ip UBA server should listen to for connections.

Definition at line 19533 of file UbtConfigGenerated.cs.

◆ UBALinkRemote()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBALinkRemote ( bool? val = null)
virtual

If UBA should distribute linking to remote workers. This needs bandwidth but can be an optimization.

Definition at line 19449 of file UbtConfigGenerated.cs.

◆ UBALog()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBALog ( bool present = true)
virtual

Enable logging of UBA processes.

Definition at line 19617 of file UbtConfigGenerated.cs.

◆ UBAMaxWorkers()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAMaxWorkers ( double? val = null)
virtual

Max number of worker threads that can handle messages from remotes.

Definition at line 19491 of file UbtConfigGenerated.cs.

◆ UBANoCustomMalloc()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBANoCustomMalloc ( bool present = true)
virtual

Set to true to disable mimalloc and detouring of memory allocations.

Definition at line 19827 of file UbtConfigGenerated.cs.

◆ UBANoDetour()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBANoDetour ( bool present = true)
virtual

Disable all detouring making all actions run outside uba.

Definition at line 20166 of file UbtConfigGenerated.cs.

◆ UBANoRetry()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBANoRetry ( bool present = true)
virtual

When set to true, actions that fail locally with certain error codes will retry without uba.

Definition at line 20124 of file UbtConfigGenerated.cs.

◆ UBANoWrite()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBANoWrite ( bool present = true)
virtual

Skip writing intermediate and output files to disk. Useful for validation builds where we don't need the output.

Definition at line 19806 of file UbtConfigGenerated.cs.

◆ UBAOutputStatsThresholdMs()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAOutputStatsThresholdMs ( double? val = null)
virtual

Threshold for when executor should output logging for the process. Defaults to never.

Definition at line 19785 of file UbtConfigGenerated.cs.

◆ UBAPort()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAPort ( double? val = null)
virtual

Which port UBA server should listen to for connections.

Definition at line 19554 of file UbtConfigGenerated.cs.

◆ UBAPrintSummary()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAPrintSummary ( bool present = true)
virtual

Prints summary of UBA stats at end of build.

Definition at line 19638 of file UbtConfigGenerated.cs.

◆ UBAProviders()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAProviders ( params object[] values)
virtual

List of provider names for remote connections from ini It is recommended to set Providers in ini so the setting can be shared with the uba controller in editor, such as Windows: ProgramData%/Epic/Unreal Engine/Engine/Config/SystemEngine.ini Mac: ~/Library/Application Support/Epic/Unreal Engine/Engine/Config/SystemEngine.ini Linux: ~/.config/Epic/Unreal Engine/Engine/Config/SystemEngine.ini.

Definition at line 20082 of file UbtConfigGenerated.cs.

◆ UBAQuic()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAQuic ( bool present = true)
virtual

Use Quic protocol instead of Tcp (experimental)

Definition at line 19596 of file UbtConfigGenerated.cs.

◆ UBAReportCacheMissReason()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAReportCacheMissReason ( bool? val = null)
virtual

Report reason a cache miss happened. Useful when searching for determinism/portability issues.

Definition at line 20057 of file UbtConfigGenerated.cs.

◆ UBAResetCas()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAResetCas ( bool present = true)
virtual

Resets the cas cache.

Definition at line 19680 of file UbtConfigGenerated.cs.

◆ UBARootDir()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBARootDir ( object val = null)
virtual

Which directory to store files for UBA.

Definition at line 19575 of file UbtConfigGenerated.cs.

◆ UBASendSize()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBASendSize ( double? val = null)
virtual

Max size of each message sent from server to client.

Definition at line 19512 of file UbtConfigGenerated.cs.

◆ UBAShuffleCache()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAShuffleCache ( bool? val = null)
virtual

Shuffle the list of cache servers before each read attempt.

Definition at line 20187 of file UbtConfigGenerated.cs.

◆ UBAStoreCapacityGb()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAStoreCapacityGb ( double? val = null)
virtual

The amount of gigabytes UBA is allowed to use to store workset and cached data. It is a good idea to have this >10gb.

Definition at line 19470 of file UbtConfigGenerated.cs.

◆ UBAStoreObjFilesCompressed()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAStoreObjFilesCompressed ( bool present = true)
virtual

Store object (.obj) compressed on disk. Requires uba to do link step where it will decompress obj files again.

Definition at line 19974 of file UbtConfigGenerated.cs.

◆ UBAStoreRaw()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAStoreRaw ( bool? val = null)
virtual

If UBA should store cas compressed or raw.

Definition at line 19428 of file UbtConfigGenerated.cs.

◆ UBAStrict()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAStrict ( bool? val = null)
virtual

When set to true, all errors and warnings from UBA will be output at the appropriate severity level to the log (rather than being output as 'information' and attempting to continue regardless).

Definition at line 19407 of file UbtConfigGenerated.cs.

◆ UBATraceOutputFile()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBATraceOutputFile ( object val = null)
virtual

Provide custom path for trace output file.

Definition at line 19701 of file UbtConfigGenerated.cs.

◆ UBAUseKnownInputs()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAUseKnownInputs ( bool present = true)
virtual

Set to true to provide known inputs to processes that are run remote. This is an experimental feature to speed up build times when ping is higher.

Definition at line 19890 of file UbtConfigGenerated.cs.

◆ UBAVisualizer()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAVisualizer ( bool present = true)
virtual

Launch visualizer application which shows build progress.

Definition at line 19659 of file UbtConfigGenerated.cs.

◆ UBAWriteCache()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAWriteCache ( bool? val = null)
virtual

Set cache to write instead of fetch Set cache to write, expects one of [True, False, BuildMachineOnly].

Definition at line 20015 of file UbtConfigGenerated.cs.

◆ UBAZone()

virtual UnrealBuildAcceleratorConfigConfig Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.UBAZone ( object val = null)
virtual

The zone to use for UBA.

Definition at line 19848 of file UbtConfigGenerated.cs.

Member Data Documentation

◆ _configs

ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig._configs = null
private

Definition at line 20247 of file UbtConfigGenerated.cs.

Property Documentation

◆ CliName

override string Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.CliName
get

Definition at line 19339 of file UbtConfigGenerated.cs.

◆ Compatibility

override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.Compatibility
get

Definition at line 19340 of file UbtConfigGenerated.cs.

◆ Configs

override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.Configs
getprotected

Definition at line 20248 of file UbtConfigGenerated.cs.

◆ Name

override string Nuke.Unreal.Tools.UbtConfigGenerated.UnrealBuildAcceleratorConfigConfig.Name
get

Definition at line 19338 of file UbtConfigGenerated.cs.


The documentation for this class was generated from the following file: