Lumin-specific target settings.
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Lumin-specific target settings.
Definition at line 16140 of file UbtConfigGenerated.cs.
◆ Distribution()
| virtual LuminTargetRulesConfig Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.Distribution |
( |
bool? | val = null | ) |
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virtual |
If -distribution was passed on the commandline, this build is for distribution.
Definition at line 16170 of file UbtConfigGenerated.cs.
◆ GPUArchitectures()
| virtual LuminTargetRulesConfig Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.GPUArchitectures |
( |
params object[] | values | ) |
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virtual |
Lists GPU Architectures that you want to build (mostly used for mobile etc.)
Definition at line 16149 of file UbtConfigGenerated.cs.
◆ _configs
| ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig._configs = null |
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private |
◆ CliName
| override string Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.CliName |
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get |
◆ Compatibility
| override UnrealCompatibility Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.Compatibility |
|
get |
◆ Configs
| override ToolConfig [] Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.Configs |
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getprotected |
◆ Name
| override string Nuke.Unreal.Tools.UbtConfigGenerated.LuminTargetRulesConfig.Name |
|
get |
The documentation for this class was generated from the following file: