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Nuke.Unreal
Build Unreal apps in Style.
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Nuke.Unreal targets looks for the *.uproject file automatically and it will use the first one it finds. A *.uproject is required to be present even for plugin development (more on plugins below). Automatically found project files can be in the sub-folder tree of Nuke's root (which is the folder containing the .nuke temporary folder) or in parent folders of Nuke's root. If for any reason there are more than one or no *.uproject files in that area, the developer can specify an explicit location of the associated *.uproject file.