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MCRO
C++23 utilities for Unreal Engine.
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You can clone/submodule a repository as-is based on your build preferences:
MCRO needs some preparation for 3rd-party libraries which is orchestrated by Nuke.Unreal. Follow these instructions to set up your host project with it. MCRO will automatically do its preparations when the following targets are invoked: prepare, generate, build-editor, build, cook, package. Use --skip prepare if you don't want to execute those preparations every time you invoke those targets.
Nuke.Unreal relies on Xmake (specifically its packages or formerly Xrepo feature) to manage some 3rd-party libraries. It will attempt to automatically install it on your system if it's not in PATH. Xmake may attempt to use other build tools for preparing library files (like CMake and platform specific C++ toolchains).