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Nuke.Unreal
Build Unreal apps in Style.
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This is the complete list of members for Nuke.Unreal.BuildCommon, including all inherited members.
| GetContentsFolder() | Nuke.Unreal.BuildCommon | static |
| GetOwner(this AbsolutePath path, string ownerPattern) | Nuke.Unreal.BuildCommon | static |
| GetOwningModule(this AbsolutePath path) | Nuke.Unreal.BuildCommon | static |
| GetOwningPlugin(this AbsolutePath path) | Nuke.Unreal.BuildCommon | static |
| GetOwningProject(this AbsolutePath path) | Nuke.Unreal.BuildCommon | static |
| IsProjectFolder(this AbsolutePath path) | Nuke.Unreal.BuildCommon | static |
| LookAroundFor(Func< string, bool > predicate, out AbsolutePath? result) | Nuke.Unreal.BuildCommon | static |
| Shorten(this AbsolutePath longPath, bool allPlatforms=false) | Nuke.Unreal.BuildCommon | static |
| SubTreeProject(this AbsolutePath origin, Func< AbsolutePath, bool >? filter=null) | Nuke.Unreal.BuildCommon | static |